AoeStats
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Black Forest

510925996Analyzed
3v3 RM · 19h ago on Oct 3, 2026· 5m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
1028
+16
🇧🇾 Turks · Belarus
1007
+17
🇺🇸 Khmer · United States
957
+25
🇨🇱 Jurchens · Chile
1034
-18
🇦🇷 Saracens · Argentina
1026
-17
🇦🇷 Teutons · Argentina
1012
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 215 — — —
32 188 — — —
31 182 — — —
28 163 — — —
16 93 — — —
15 89 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 198 50 0 2,348 2,276
1,000 239 50 0 1,289 1,266
650 100 50 0 800 842
650 129 0 0 779 808
600 72 50 0 722 685
500 161 0 0 661 671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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