AoeStats
← Le Noob

Nomad

508233983Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 28m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1335
+22
🇹🇼 Japanese · Taiwan
1323
+22
🇫🇷 Persians · France
1500
-23
🇫🇷 Wu · France
1443
-21
Player eAPM Actions Feudal Castle Imperial Opening
43 1,255 12:08 16:19 — ⛏ Fish Boom FC
42 1,222 13:10 20:41 — ⛏ Fish Boom FC
19 538 14:41 20:16 — ⛏ Fish Boom FC
12 348 12:27 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,425 7,315 1,560 1,030 16,330 18,027
6,385 4,260 2,825 100 13,570 14,073
4,425 3,230 695 880 9,230 8,987
2,650 1,256 0 100 4,006 5,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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