AoeStats
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Arabia

507944051Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 56m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wu · France
1435
+8
🇫🇷 Malians · France
1274
+14
🇫🇷 Chinese · France
1183
+36
🇦🇺 Hindustanis · Australia
1260
-14
🇩🇪 Vietnamese · Germany
1249
-14
🇬🇧 Burgundians · United Kingdom
1171
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,878 9:52 27:08 43:36 ⚔ Archers into Scouts
42 2,364 9:29 26:08 43:57 ⚔ Archer Rush
41 2,334 9:49 25:52 43:13 ⚔ M@A into Archers
40 2,243 9:40 21:56 42:56 ⚔ Scouts into Skirms
40 2,284 10:04 28:07 49:34 ⚔ Scout Rush
33 1,846 9:36 26:25 48:11

Resources

Player Food Wood Gold Stone Spent Collected
28,895 20,576 17,885 5,950 73,306 75,878
22,450 25,895 18,205 2,295 68,845 74,486
25,155 23,060 16,305 1,795 66,315 67,623
24,660 11,540 12,210 2,375 50,785 52,924
18,350 11,614 9,785 1,525 41,274 43,135
18,075 12,781 9,150 490 40,496 44,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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