Arabia
510033192Analyzed1v1 RM
·
3d ago on Sep 29, 2026·
41m 22s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Julianspinto's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,360 analysed 1v1 players on Arabia.
Julianspinto
D
Feudal Age
12:05
vs 9:49
btm 8%
Castle Age
24:53
vs 21:49
btm 15%
Imperial Age
—
vs 38:58
btm 0%
eAPM
11
vs 38
btm 2%
First military
18:04
vs 10:33
btm 8%
▼
Slow Feudal Age at 12:05 — slower than 92% of analysed players on Arabia
▼
Slow Castle Age at 24:53 — slower than 85% of analysed players on Arabia
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 18:04 (Spearman) — later than 92% of analysed players on Arabia
▼
Town centers idle 6:43 of the first 24:53 — keep villagers queued
FearsomeBadge81
B
Feudal Age
10:18
vs 9:49
btm 35%
Castle Age
19:30
vs 21:49
top 17%
Imperial Age
37:14
vs 38:58
top 34%
eAPM
20
vs 38
btm 12%
First military
18:20
vs 10:33
btm 8%
▲
Fast Castle Age at 19:30 — faster than 83% of analysed players on Arabia
▼
Low eAPM (20) — busier hands win idle time back
▼
First military only at 18:20 (Spearman) — later than 92% of analysed players on Arabia
▲
Town centers almost never idle — 2s across the first 19:30