AoeStats
← Alvardo

Nomad

510414362Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 29m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
982
+14
🇦🇷 Bulgarians · Argentina
960
+15
🇹🇷 Lithuanians · Türkiye
966
-15
🇹🇷 Huns · Türkiye
919
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,006 14:28 20:29 — ⚔ Fish Boom into Archers
20 599 14:27 22:07 — ⚔ Fish Boom into Drush into Scouts
13 372 15:40 — — ⚔ Towers FC
13 393 15:27 21:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,840 7,696 2,785 1,105 19,426 20,391
5,190 3,885 600 880 10,555 12,955
4,335 4,025 670 1,500 10,530 11,148
4,440 3,455 400 1,225 9,520 10,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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