AoeStats
← Alvardo

Arabia

510406969Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 39m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1005
+16
🇦🇷 Khmer · Argentina
938
+19
🇦🇷 Tupi · Argentina
1020
-18
🇦🇷 Magyars · Argentina
996
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,578 7:50 19:06 — ⚔ Scout Rush
39 1,535 10:14 15:31 36:35 ⛏ Fast Castle
19 767 12:19 17:00 — ⛏ Fast Castle
15 614 13:41 32:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,825 8,693 7,030 1,500 28,048 30,406
7,020 7,508 3,480 0 18,008 18,558
6,360 4,175 400 200 11,135 11,805
4,810 4,434 340 140 9,724 10,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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