AoeStats
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Black Forest

506699801Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 28m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
921
+9
🇺🇸 Bohemians · United States
786
+15
🇺🇸 Chinese · United States
739
+17
🇺🇸 Franks · United States
459
+27
🇳🇱 Turks · Netherlands
784
-18
🇷🇺 Mongols · Russia
770
-18
🇮🇳 Japanese · India
767
-18
🇩🇪 Wei · Germany
681
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 501 13:36 18:25 23:55 ◆ FC into Fast Imp
14 386 13:33 22:12 — ⛏ Fast Castle
14 388 14:36 21:15 — ⛏ Fast Castle
11 320 14:39 18:39 24:09 ◆ FC into Fast Imp
10 289 12:25 22:26 — ⛏ Fast Castle
8 236 14:59 20:21 — ⛏ Fast Castle
6 171 16:57 — — ⚔ Scout Rush
2 68 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,800 6,120 1,150 300 13,370 14,102
7,225 4,389 665 930 13,209 16,407
5,830 3,814 3,025 0 12,669 12,689
5,200 3,417 2,550 0 11,167 12,870
4,700 5,230 500 440 10,870 13,273
5,150 3,411 450 975 9,986 11,924
3,245 2,715 0 0 5,960 7,318
100 100 0 0 200 220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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