AoeStats
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Arena

506458938Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 44m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
903
+8
🇺🇸 Bohemians · United States
758
+13
🇺🇸 Celts · United States
746
+13
🇺🇸 Poles · United States
726
+13
🇦🇷 Inca · Argentina
722
-13
🇦🇷 Goths · Argentina
707
-12
🇨🇿 Britons · Czechia
698
-12
631
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,003 12:06 16:47 21:44 ◆ FC into Fast Imp
18 791 12:38 17:25 34:07 ⛏ Fast Castle
15 678 10:32 20:29 — ⛏ Fast Castle
15 673 13:43 17:49 36:02 ⛏ Fast Castle
14 615 13:22 18:38 30:48 ⛏ Fast Castle
13 575 12:44 23:30 42:40 ⛏ Fast Castle
13 596 12:28 24:00 — ⛏ Fast Castle
12 509 11:15 15:33 40:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,800 23,545 8,345 2,035 48,725 56,198
18,870 16,550 6,640 1,700 43,760 52,675
13,480 16,075 6,460 3,800 39,815 43,386
16,510 11,585 7,060 950 36,105 38,945
12,360 9,385 7,020 1,450 30,215 33,057
9,835 11,205 4,520 3,520 29,080 31,723
11,300 8,090 6,715 1,715 27,820 40,381
9,595 11,585 1,370 905 23,455 25,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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