AoeStats
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Highland

506453865Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 25m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
893
+10
🇺🇸 Franks · United States
742
+16
🇺🇸 Slavs · United States
729
+17
🇺🇸 Vikings · United States
707
+19
🇮🇹 Goths · Italy
789
-17
🇩🇪 Georgians · Germany
767
-16
🇪🇨 Slavs · Ecuador
738
-15
🇧🇷 Franks · Brazil
718
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 635 14:33 18:33 24:54 ◆ FC into Fast Imp
19 475 13:45 24:02 — ⛏ Fish Boom FC
16 407 14:50 24:18 — ⚔ M@A FC
15 371 13:11 18:21 — ⛏ Fast Castle
12 304 13:19 18:41 — ⛏ Fast Castle
11 280 15:50 21:20 — ⛏ Fast Castle
11 282 13:32 22:47 — ⛏ Fast Castle
8 191 14:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,275 3,915 1,220 185 10,595 10,915
5,245 3,925 675 200 10,045 11,149
5,085 4,106 250 550 9,991 11,497
4,325 4,640 200 645 9,810 10,703
4,550 3,409 1,375 0 9,334 9,973
4,750 3,420 200 300 8,670 10,748
3,900 4,124 230 5 8,259 11,320
1,320 230 50 0 1,600 5,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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