AoeStats
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Black Forest

510862328Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 75m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
538
+13
🇪🇸 Franks · Spain
510
+15
🇮🇪 Spanish · Ireland
494
+15
🇹🇷 Bohemians · Türkiye
535
-17
🇹🇷 Persians · Türkiye
453
-20
🇹🇷 Khmer · Türkiye
453
-20
Player eAPM Actions Feudal Castle Imperial Opening
17 1,247 13:02 23:41 40:16 ⚔ FC into Skirms
14 1,068 13:08 20:05 48:39 ⛏ Fast Castle
12 877 16:06 58:35 — ⚔ Scout Rush
11 850 14:35 28:01 55:07 ⛏ Fast Castle
10 765 15:24 22:54 36:36 ⛏ Fast Castle
8 621 15:02 31:21 47:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,605 19,320 26,050 4,310 80,285 98,478
23,130 24,567 19,540 2,795 70,032 82,653
26,335 23,044 14,715 2,135 66,229 81,749
23,700 19,773 17,745 3,225 64,443 76,315
23,585 21,840 17,150 1,625 64,200 80,525
15,615 9,737 4,295 1,105 30,752 36,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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