AoeStats
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Arena

510830836Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 57m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
538
+14
🇨🇱 Portuguese · Chile
503
+16
🇮🇪 Spanish · Ireland
477
+17
🇬🇷 Burgundians · Greece
550
-18
🇹🇷 Slavs · Türkiye
545
-17
🇺🇸 Sicilians · United States
411
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,391 10:18 15:17 28:54 ⛏ Fast Castle
16 933 10:34 20:54 35:26 ⛏ Fast Castle
11 657 15:43 21:02 54:27 ⛏ Fast Castle
10 558 15:47 26:15 36:17 ⛏ Fast Castle
10 558 14:51 19:57 37:21 ⛏ Fast Castle
4 219 — — —

Resources

Player Food Wood Gold Stone Spent Collected
42,295 12,750 23,025 4,850 82,920 95,682
23,080 19,800 20,305 2,300 65,485 72,001
22,460 14,455 13,370 2,350 52,635 62,868
22,420 20,180 3,375 3,135 49,110 52,981
14,170 9,330 7,780 3,440 34,720 38,115
400 100 0 0 500 1,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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