AoeStats
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Black Forest

504765754Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 46m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
905
+16
🇩🇰 Koreans · Denmark
858
+18
🇩🇪 Bohemians · Germany
898
-44
🇩🇪 Franks · Germany
898
-44
Player eAPM Actions Feudal Castle Imperial Opening
22 1,053 11:37 17:01 34:47 ⛏ Fast Castle
20 953 11:47 22:01 35:41 ⛏ Fast Castle
18 843 11:39 25:43 39:09 ⚔ Archer Rush
15 714 14:33 19:42 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,845 24,734 10,185 3,370 51,134 57,752
13,790 10,595 9,345 2,150 35,880 38,490
12,125 10,154 8,055 1,200 31,534 45,162
11,905 8,340 7,620 2,385 30,250 33,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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