AoeStats
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Nomad

504591518Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 22m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
962
+15
🇩🇪 Malay · Germany
927
+17
🇩🇪 Bohemians · Germany
943
-46
🇩🇪 Franks · Germany
943
-46
Player eAPM Actions Feudal Castle Imperial Opening
25 574 15:42 — — ⚔ Fish Boom into M@A
23 515 13:55 19:19 — ⚔ Fish Boom FC into Towers
20 448 16:30 — — ⚔ Archer Rush
19 429 14:04 19:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,825 4,726 655 450 9,656 9,388
3,970 3,875 530 100 8,475 10,532
2,775 2,785 595 225 6,380 6,127
3,210 2,175 650 100 6,135 6,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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