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Lombardia

509340232Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 60m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1100
+15
🇹🇷 Mongols · Türkiye
1098
+15
🇰🇼 Koreans · Kuwait
1082
+16
🇷🇺 Cumans · Russia
1080
+15
🇨🇳 Poles · China
1121
-18
🇺🇸 Aztecs · United States
1098
-16
🇭🇰 Muisca · Hong Kong SAR China
1042
-14
🇹🇷 Khmer · Türkiye
1028
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,069 10:31 21:27 42:23 ⚔ Scout Rush
44 2,651 10:18 15:29 34:17 ⛏ Fast Castle
41 2,503 9:55 18:56 30:16 ⚔ Scout Rush
37 2,236 12:22 16:31 30:32 ⛏ Fast Castle
35 2,137 10:14 16:50 32:51 ⛏ Fast Castle
25 1,549 12:53 16:18 32:33 ⛏ Fast Castle
24 1,445 11:36 19:03 38:30 ⛏ Fast Castle
13 779 10:08 21:45 —

Resources

Player Food Wood Gold Stone Spent Collected
59,615 14,790 30,085 2,965 107,455 124,509
52,360 22,525 14,920 1,150 90,955 107,449
40,000 26,246 19,745 2,630 88,621 91,465
28,300 31,723 15,950 3,755 79,728 82,189
19,080 32,051 22,970 2,800 76,901 93,506
18,965 27,223 20,190 1,105 67,483 74,290
21,945 20,221 17,855 4,045 64,066 74,448
4,245 2,829 480 100 7,654 8,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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