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Lombardia

509316569Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 43m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Inca · Hong Kong SAR China
1078
+13
🇲🇽 Franks · Mexico
1039
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🇺🇸 Portuguese · United States
1005
+16
🇹🇼 Khmer · Taiwan
983
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🇹🇷 Khmer · Türkiye
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🇺🇦 Gurjaras · Ukraine
1026
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🇫🇷 Italians · France
1015
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🇩🇪 Britons · Germany
969
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Player eAPM Actions Feudal Castle Imperial Opening
65 2,837 11:01 26:22 41:40 ⚔ Scout Rush
24 1,046 10:56 21:48 35:01 ⛏ Fast Castle
23 987 11:33 16:19 35:02 ⛏ Fast Castle
23 990 10:43 26:30 43:07 ⚔ Archer Rush
22 962 10:22 23:56 39:11 ⚔ Scout Rush
20 854 12:54 19:16 34:44 ⛏ Fast Castle
18 769 12:33 17:13 29:51 ⛏ Fast Castle
18 802 11:13 17:52 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,655 25,538 4,535 3,105 46,833 48,320
13,775 14,678 7,735 5,525 41,713 45,004
18,035 12,350 9,545 1,035 40,965 44,744
18,895 11,434 6,645 3,080 40,054 44,514
12,895 13,540 5,445 2,875 34,755 41,072
13,685 8,940 5,660 1,050 29,335 34,794
10,975 10,565 4,735 2,110 28,385 41,349
7,700 6,755 2,565 3,170 20,190 22,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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