AoeStats
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Black Forest

507838613Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 49m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
858
+13
🇧🇷 Franks · Brazil
854
+13
🇹🇷 Khmer · Türkiye
780
+16
🇺🇸 Persians · United States
866
-42
🇺🇸 Huns · United States
827
-32
🇺🇸 Burgundians · United States
669
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,149 13:20 17:20 37:10 ⛏ Fast Castle
22 1,095 12:01 18:17 35:49 ⛏ Fast Castle
21 1,020 16:47 31:13 37:37 ⛏ Fast Castle
18 885 11:57 22:06 32:22 ⛏ Fast Castle
17 855 13:49 22:22 37:41 ⚔ FC into Skirms
17 840 11:54 24:32 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,000 21,865 5,075 950 51,890 68,335
26,460 13,535 9,590 2,150 51,735 59,247
20,710 10,558 14,945 1,400 47,613 56,922
14,910 20,325 8,365 2,490 46,090 46,750
11,575 17,349 12,095 4,435 45,454 60,272
16,975 7,552 5,725 3,550 33,802 44,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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