AoeStats
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Oasis

509195117Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 101m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Hindustanis · Cyprus
1069
+18
🇨🇾 Spanish · Cyprus
1045
+19
🇨🇾 Teutons · Cyprus
1019
+20
🇷🇪 Vikings · Réunion
1153
-22
🇫🇷 Malians · France
1100
-19
🇫🇷 Burgundians · France
1049
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 5,084 13:01 20:03 35:32 ⚔ FC into Archers
30 3,051 10:47 21:59 39:54 ⚔ M@A into Archers
28 2,859 10:09 17:47 43:33 ⚔ Archer Rush
28 2,787 10:25 23:03 43:03 ⚔ M@A into Archers
25 2,554 11:29 16:11 37:49 ⛏ Fast Castle
19 1,915 12:48 20:50 33:08

Resources

Player Food Wood Gold Stone Spent Collected
89,370 67,176 52,110 5,820 214,476 224,708
72,820 49,015 50,115 3,815 175,765 203,902
81,570 35,916 32,990 4,930 155,406 163,632
65,690 40,765 40,585 4,085 151,125 207,617
48,405 47,536 24,185 2,860 122,986 131,299
46,425 21,959 32,050 3,100 103,534 143,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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