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MegaRandom

507118622Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 64m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1170
+13
🇷🇪 Armenians · Réunion
1146
+14
🇫🇷 Malians · France
1030
+18
🇫🇷 Huns · France
1012
+19
🇩🇪 Spanish · Germany
1156
-19
🇬🇧 Ethiopians · United Kingdom
1100
-16
🇨🇳 Magyars · China
1076
-15
🇩🇪 Persians · Germany
1029
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,588 11:49 24:55 46:50 ⚔ Skirmisher Rush
34 2,156 8:58 21:45 39:43 ⚔ Scout Rush
29 1,860 11:05 24:00 — ⛏ Fast Castle
27 1,753 10:56 17:51 35:42 ⛏ Fast Castle
25 1,619 13:23 16:59 39:03 ⛏ Fast Castle
22 1,417 10:47 17:09 45:10 ⛏ Fast Castle
18 1,128 10:26 23:45 42:15 ⚔ Archer Rush
18 1,170 11:46 15:30 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,230 27,220 12,060 1,695 78,205 85,403
31,050 21,175 15,225 2,310 69,760 79,907
21,630 27,999 17,595 1,905 69,129 74,202
31,490 15,307 14,720 2,150 63,667 82,195
27,195 24,433 3,270 2,250 57,148 63,462
19,415 20,325 13,035 2,280 55,055 62,390
16,875 13,695 13,640 1,700 45,910 59,687
16,200 13,304 2,470 1,050 33,024 38,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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