AoeStats
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Nomad

507107376Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 80m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1188
+12
🇨🇦 Chinese · Canada
1159
+14
🇳🇱 Mongols · Netherlands
1125
+15
🇧🇷 Dravidians · Brazil
1099
+16
1187
-17
🇷🇪 Aztecs · Réunion
1163
-17
🇫🇷 Mongols · France
1042
-12
🇫🇷 Huns · France
1023
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 3,107 14:56 19:04 50:57 ⛏ Fast Castle
33 2,620 13:00 20:09 43:15 ⛏ Fish Boom into Fire Galleys FC
28 2,231 17:55 51:39 66:01 ⚔ M@A Rush
27 2,142 16:45 20:20 35:24 ⛏ Fish Boom into Galleys FC
26 2,086 14:53 23:18 55:38 ⚔ Fish Boom into Archers into Fire Galleys
23 1,877 14:13 21:32 42:52 ⛏ Fast Castle
20 1,626 14:20 23:17 52:41 ⚔ Fish Boom into Skirms
12 924 14:37 18:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,485 37,685 25,635 10,150 114,955 126,927
35,715 30,983 17,805 6,725 91,228 120,178
30,080 36,379 18,980 5,700 91,139 108,209
32,030 19,178 10,535 4,560 66,303 67,464
22,075 26,155 12,435 5,635 66,300 90,832
20,690 14,300 14,240 2,575 51,805 62,220
13,800 11,201 4,090 1,325 30,416 34,381
5,650 3,263 890 915 10,718 13,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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