AoeStats
← 菜就怪隊友

Nomad

510761628Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 51m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1534
+15
🇫🇮 Mongols · Finland
1534
+15
🇫🇷 Italians · France
1523
+16
🇹🇷 Poles · Türkiye
1473
+18
🇨🇳 Franks · China
1658
-21
🇨🇳 Teutons · China
1656
-21
🇹🇼 Huns · Taiwan
1526
-16
🇨🇳 Celts · China
1239
-6
Player eAPM Actions Feudal Castle Imperial Opening
63 3,233 13:33 20:57 37:07 ⛏ Fish Boom into Fire Galleys FC
61 3,145 12:53 21:57 34:12 ⛏ Fish Boom into Fire Galleys FC
48 2,444 14:21 22:20 41:20 ⚔ Fish Boom into Towers FC
48 2,463 13:36 24:00 41:34 ⛏ Fish Boom FC
42 2,142 15:58 20:07 — ⛏ Fish Boom FC
42 2,158 12:11 16:04 43:45 ⛏ Fish Boom FC
29 1,474 13:20 16:54 31:35 ⛏ Fish Boom FC
25 1,270 12:59 25:04 31:04 ⚔ Fish Boom into M@A into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,820 19,465 25,605 960 76,850 78,105
33,185 16,582 8,350 5,735 63,852 69,497
16,110 23,390 13,725 6,485 59,710 68,964
18,255 19,437 9,945 5,070 52,707 55,529
17,275 23,105 6,530 2,750 49,660 53,410
21,845 16,030 8,195 2,550 48,620 51,165
12,785 13,950 6,455 1,355 34,545 38,916
8,120 11,225 4,225 1,305 24,875 26,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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