AoeStats
← 菜就怪隊友

Arena

510744857Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 51m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1543
+14
🇻🇳 Persians · Vietnam
1520
+15
🇭🇰 Sicilians · Hong Kong SAR China
1495
+16
🇹🇼 Koreans · Taiwan
1481
+16
🇳🇱 Persians · Netherlands
1542
-17
🇮🇹 Hindustanis · Italy
1505
-16
🇳🇱 Italians · Netherlands
1466
-14
🇬🇧 Mongols · United Kingdom
1451
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,701 10:20 15:16 44:29 ⛏ Fast Castle
45 2,302 10:40 14:27 24:27 ⛏ Fast Castle
44 2,282 9:58 13:47 27:25 ⛏ Fast Castle
35 1,799 10:07 14:12 27:26 ⛏ Fast Castle
35 1,821 9:47 14:09 28:46 ⛏ Fast Castle
32 1,643 10:35 14:28 27:13 ⛏ Fast Castle
32 1,646 10:05 13:42 28:39 ⛏ Fast Castle
28 1,413 11:13 14:53 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,390 19,980 17,600 1,600 99,570 102,123
41,045 20,033 20,720 4,950 86,748 88,933
32,455 36,920 11,105 2,200 82,680 92,696
22,495 31,362 19,360 2,845 76,062 81,679
34,035 27,720 8,455 4,275 74,485 89,319
34,470 12,425 24,145 2,250 73,290 77,749
14,540 27,440 10,370 2,385 54,735 62,236
14,320 15,776 8,360 3,785 42,241 46,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.