AoeStats
← andrewthegamer

African Clearing

504976411Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 13m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Lithuanians · Romania
846
+5
🇪🇸 Khmer · Spain
804
+6
🇷🇴 Burgundians · Romania
731
+8
🇨🇳 Wu · China
435
+19
🇷🇺 Spanish · Russia
652
-14
🇬🇧 Slavs · United Kingdom
582
-10
🇨🇳 Chinese · China
523
-8
🇸🇪 Persians · Sweden
447
-6
Player eAPM Actions Feudal Castle Imperial Opening
22 294 — — —
21 290 — — —
14 187 — — —
11 149 — — —
8 113 — — —
6 81 — — —
4 55 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 1,285 50 100 2,985 2,603
1,100 1,290 50 100 2,540 2,244
1,400 650 0 100 2,150 1,611
950 775 50 100 1,875 2,147
750 500 0 100 1,350 825
300 350 0 100 750 373
0 275 0 100 375 130
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.