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Black Forest

510491098Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 62m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malians · Netherlands
833
+18
🇩🇪 Khmer · Germany
790
+19
🇺🇸 Persians · United States
872
-19
🇨🇳 Franks · China
863
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,313 12:16 20:00 38:52 ⚔ Archers FC
19 1,176 14:13 22:30 — ⚔ FC into Archers
18 1,106 17:35 22:29 49:39 ⛏ Fast Castle
12 741 11:47 20:39 34:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,355 28,032 20,740 2,590 95,717 108,286
35,745 30,041 21,875 2,330 89,991 105,340
18,295 13,778 10,260 2,055 44,388 49,654
7,245 6,324 1,405 1,860 16,834 17,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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