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Black Forest

510386707Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 44m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
736
+15
🇪🇸 Teutons · Spain
715
+16
🇬🇧 Celts · United Kingdom
788
-42
🇧🇷 Turks · Brazil
646
-13
Player eAPM Actions Feudal Castle Imperial Opening
15 679 9:58 22:27 — ⛏ Fast Castle
11 472 15:02 25:54 38:10 ⛏ Fast Castle
10 440 10:50 26:03 38:54 ⛏ Fish Boom FC
10 437 13:37 24:56 31:42 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
12,265 8,751 4,970 985 26,971 34,988
11,960 7,470 6,075 1,000 26,505 29,718
7,450 8,053 3,525 1,970 20,998 22,963
4,865 4,883 290 550 10,588 11,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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