AoeStats
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Black Forest

509186360Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 81m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
748
+15
🇹🇷 Mongols · Türkiye
704
+17
🇬🇷 Bohemians · Greece
779
-18
🇬🇷 Jurchens · Greece
672
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,574 16:15 26:02 44:11 ⛏ Fast Castle
25 2,002 19:06 30:23 49:51 ⛏ Fish Boom FC
25 2,028 15:49 27:53 47:57 ⛏ Fish Boom FC
12 935 12:42 25:53 43:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,325 45,903 25,945 4,325 120,498 140,549
48,775 27,658 25,910 2,815 105,158 134,079
30,130 34,668 34,000 5,095 103,893 110,499
16,050 28,838 20,940 5,090 70,918 97,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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