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Nomad

509176867Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 56m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
810
+14
🇹🇷 Italians · Türkiye
774
+15
🇩🇪 Franks · Germany
742
+16
🇨🇱 Saracens · Chile
783
-16
🇦🇷 Japanese · Argentina
751
-15
🇮🇳 Spanish · India
739
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,577 13:57 24:08 35:48 ⛏ Fish Boom FC
19 1,059 14:19 27:46 36:38 ⚔ Archer Rush
19 1,069 19:48 33:07 — ⛏ Fish Boom
12 668 13:56 26:11 —
9 519 18:03 22:12 38:17 ⛏ Fish Boom FC
3 165 16:06 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,350 22,285 11,445 3,850 51,930 91,829
14,020 10,570 10,645 3,450 38,685 42,158
7,680 8,570 4,740 950 21,940 22,001
9,825 5,500 3,810 1,600 20,735 28,140
6,365 6,310 1,350 1,035 15,060 15,902
2,750 1,125 50 100 4,025 4,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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