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Black Forest

508831374Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 50m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Khmer · Pakistan
825
+13
🇦🇺 Teutons · Australia
750
+16
🇩🇪 Khmer · Germany
757
-15
🇳🇴 Koreans · Norway
746
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 999 10:42 16:13 28:12 ⛏ Fast Castle
19 955 12:55 19:35 38:02 ⛏ Fast Castle
13 639 13:29 18:14 35:51 ⛏ Fast Castle
10 528 11:03 23:12 38:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,020 18,426 12,265 1,025 63,736 72,412
17,135 29,353 12,670 2,645 61,803 77,823
25,245 18,107 14,700 2,990 61,042 77,146
24,840 18,692 13,760 3,285 60,577 77,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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