AoeStats
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Black Forest

508013354Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 79m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
836
+15
764
+19
🇱🇺 Burmese · Luxembourg
851
-49
🇩🇪 Khmer · Germany
792
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,491 11:17 21:30 35:14 ⛏ Fast Castle
25 1,984 14:13 20:24 35:19 ⛏ Fast Castle
12 939 11:24 25:24 30:54 ⛏ Fish Boom FC
10 797 15:34 26:53 38:23 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,380 43,688 19,880 5,040 117,988 137,086
59,440 28,210 25,745 2,370 115,765 134,405
26,970 32,633 24,605 3,935 88,143 133,727
28,160 21,869 15,550 2,935 68,514 78,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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