AoeStats
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Arabia

507433535Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 62m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
953
+12
🇨🇳 Bohemians · China
774
+18
🇩🇪 Vietnamese · Germany
873
-16
🇩🇪 Franks · Germany
823
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,045 12:47 20:10 48:30 ⚔ Archer Rush
32 2,006 10:07 19:49 36:25 ⚔ Scout Rush
16 1,004 12:31 23:18 35:27 ⛏ Fish Boom FC
13 819 10:08 25:56 49:56

Resources

Player Food Wood Gold Stone Spent Collected
28,080 19,538 22,745 2,225 72,588 74,353
30,460 19,485 12,085 1,810 63,840 67,160
18,880 26,850 9,485 3,400 58,615 78,186
23,960 13,159 11,695 2,150 50,964 67,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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