AoeStats
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Arena

507333984Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 47m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
810
+13
🇮🇳 Khmer · India
785
+14
🇩🇪 Britons · Germany
793
-16
🇩🇪 Franks · Germany
681
-25
Player eAPM Actions Feudal Castle Imperial Opening
21 994 11:10 16:30 35:59 ⛏ Fast Castle
20 959 12:02 15:06 31:43 ⛏ Fast Castle
11 523 11:18 21:59 37:18
10 481 12:02 18:35 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,575 12,710 8,655 2,310 53,250 64,129
19,795 14,915 9,260 1,805 45,775 52,591
12,220 12,895 8,255 4,110 37,480 47,782
9,785 5,460 7,020 1,400 23,665 26,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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