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Black Forest

507329719Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 29m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
793
+17
🇺🇦 Slavs · Ukraine
785
+18
🇫🇷 Persians · France
843
-49
🇮🇳 Bohemians · India
802
-17
Player eAPM Actions Feudal Castle Imperial Opening
10 290 13:48 25:03 — ⛏ Fast Castle
9 278 11:03 22:57 — ⛏ Fast Castle
9 270 14:18 24:40 — ⛏ Fast Castle
5 139 12:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,050 4,761 1,210 560 13,581 15,327
5,825 3,992 450 295 10,562 12,801
4,775 4,111 400 800 10,086 10,829
3,875 2,104 100 0 6,079 7,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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