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Arena

507245333Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 55m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Mongols · Austria
897
+12
🇦🇹 Turks · Austria
892
+12
🇦🇹 Teutons · Austria
877
+13
🇲🇽 Wei · Mexico
841
-14
🇩🇪 Franks · Germany
805
-12
🇹🇷 Cumans · Türkiye
775
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,330 9:31 16:40 31:31 ⛏ Fast Castle
19 1,046 9:50 22:28 35:51 ⛏ Fast Castle
17 954 10:56 18:37 39:37 ⛏ Fast Castle
15 807 11:28 19:23 33:35 ⛏ Fast Castle
15 827 13:35 19:57 46:35 ⛏ Fast Castle
12 648 10:21 23:22 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,365 27,165 22,265 2,900 85,695 94,860
32,785 19,720 15,860 1,935 70,300 73,940
25,425 28,175 11,835 1,700 67,135 72,349
20,030 17,540 19,890 950 58,410 65,591
25,205 15,120 13,765 1,690 55,780 75,414
22,025 17,875 6,650 1,535 48,085 51,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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