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Black Forest

507029956Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 53m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
885
+15
🇨🇳 Franks · China
829
+17
🇬🇦 Celts · Gabon
874
-17
🇩🇪 Khmer · Germany
833
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,174 13:33 19:20 35:50 ⛏ Fast Castle
22 1,210 13:17 17:21 31:32 ⛏ Fast Castle
20 1,096 14:27 19:41 41:41 ⛏ Fast Castle
11 618 9:48 22:56 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,600 20,636 17,160 4,510 74,906 87,389
30,350 26,705 11,610 3,050 71,715 78,720
29,485 22,303 13,400 1,210 66,398 70,587
18,080 7,965 12,995 1,500 40,540 46,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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