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Highland

506934842Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 54m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
916
+13
🇮🇹 Persians · Italy
874
+15
🇮🇹 Bohemians · Italy
824
+17
🇬🇧 Japanese · United Kingdom
780
+18
🇨🇱 Chinese · Chile
856
-16
🇩🇪 Franks · Germany
849
-16
🇨🇱 Khmer · Chile
844
-16
🇨🇱 Magyars · Chile
826
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,020 15:04 21:15 36:19 ⛏ Fast Castle
19 1,019 11:37 20:56 30:15 ⛏ Fish Boom into Galleys FC
14 741 10:55 20:17 37:50 ⛏ Fast Castle
13 734 12:35 23:40 46:17 ⛏ Fast Castle
12 652 10:37 24:06 40:24 ⛏ Fish Boom FC into Fire Galleys
12 628 12:01 25:09 32:58 ⛏ Fast Castle
11 592 14:16 27:49 40:37 ⛏ Fish Boom FC
10 565 11:40 21:09 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,190 19,700 5,670 3,355 72,915 86,788
21,040 28,285 17,990 2,050 69,365 77,117
30,515 19,645 17,420 1,775 69,355 78,626
27,450 17,795 17,680 2,680 65,605 69,528
22,005 19,309 14,520 850 56,684 67,353
21,455 18,850 11,200 2,535 54,040 60,925
22,815 14,372 9,090 1,525 47,802 54,900
11,975 12,103 7,795 850 32,723 54,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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