AoeStats
← Your Mom

Nomad

506922258Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 33m 40s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
883
+14
🇨🇦 Japanese · Canada
852
+16
🇪🇸 Huns · Spain
843
+16
🇩🇪 Franks · Germany
880
-18
🇧🇴 Magyars · Bolivia
824
-14
🇨🇳 Chinese · China
824
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 783 19:28 24:29 — ⛏ Fish Boom FC
16 543 19:30 — — ⛏ Fish Boom
11 379 15:21 — — ⚔ Scout Rush
10 333 13:29 30:09 — ⛏ Fish Boom
8 274 16:11 28:02 — ⚔ Fish Boom into Fire Galleys FC into Towers
8 271 18:19 25:40 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,920 5,725 2,935 750 19,330 22,504
8,065 7,325 670 1,050 17,110 19,489
5,240 4,025 650 460 10,375 11,199
3,825 3,970 540 1,285 9,620 12,272
4,430 2,840 190 100 7,560 8,036
1,825 1,370 0 350 3,545 5,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.