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Nomad

506801880Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 55m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
899
+12
🇹🇼 Mongols · Taiwan
885
+12
🇩🇪 Franks · Germany
853
+14
🇦🇷 Wu · Argentina
830
-14
🇪🇸 Maya · Spain
798
-12
780
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,797 16:35 25:11 37:55 ⚔ Archer Rush
19 1,033 15:39 23:53 — ⛏ Fish Boom
19 1,040 14:58 21:01 41:17 ⚔ Fish Boom into Scouts
14 753 20:31 34:50 — ⛏ Fish Boom FC
11 630 17:22 23:28 43:48 ⚔ Fish Boom FC into Scouts
10 570 19:07 — — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,435 14,335 14,510 1,260 53,540 58,736
12,800 14,090 9,570 2,345 38,805 41,748
12,000 9,717 6,650 1,700 30,067 39,429
7,830 8,260 380 1,075 17,545 17,313
6,915 6,330 885 955 15,085 18,634
3,400 2,898 490 1,100 7,888 7,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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