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Nomad

505414787Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 49m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
860
+12
🇬🇧 Vietnamese · United Kingdom
857
+12
🇩🇪 Franks · Germany
835
+13
🇲🇽 Khmer · Mexico
832
+13
🇨🇳 Hindustanis · China
820
-15
🇩🇰 Hindustanis · Denmark
806
-14
🇹🇷 Portuguese · Türkiye
735
-11
🇷🇴 Persians · Romania
714
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,256 14:48 23:57 32:01 ⛏ Fish Boom FC into Fire Galleys into Fast Imp
17 834 13:17 37:25 — ⚔ Scout Rush
15 742 14:29 20:46 37:46 ⛏ Fish Boom FC
15 751 15:09 20:27 40:22 ⛏ Fish Boom FC
13 636 16:01 26:37 — ⚔ Fish Boom into Fire Galleys FC into Archers
13 628 15:49 22:43 40:07 ⛏ Fast Castle
11 561 15:59 24:30 — ⛏ Fish Boom FC
9 447 14:15 37:15 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,890 14,630 10,940 2,800 44,260 47,761
13,710 23,090 6,900 475 44,175 57,759
19,745 10,105 9,735 3,760 43,345 50,144
14,720 11,295 6,290 2,905 35,210 36,623
10,755 9,615 5,195 4,310 29,875 32,231
11,325 11,460 2,175 1,175 26,135 27,698
5,650 10,036 2,029 2,960 20,675 25,446
7,975 5,175 1,370 1,015 15,535 15,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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