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Black Forest

505413230Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 6m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
908
+15
🇩🇪 Franks · Germany
817
+18
🇫🇷 Persians · France
794
+19
🇨🇳 Jurchens · China
790
+19
🇮🇪 Ethiopians · Ireland
908
-19
🇺🇸 Khmer · United States
871
-18
🇺🇸 Khmer · United States
856
-17
🇨🇳 Persians · China
843
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 204 — — —
21 146 — — —
17 118 — — —
14 96 — — —
12 83 — — —
11 77 — — —
10 67 — — —
9 58 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 100 0 0 1,050 1,391
950 89 0 0 1,039 1,162
800 160 0 0 960 1,148
700 164 50 0 914 866
550 223 50 0 823 502
550 203 0 0 753 828
450 100 0 0 550 473
400 27 0 0 427 705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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