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Black Forest

503434769Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 59m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Teutons · Egypt
807
+16
🇩🇪 Khmer · Germany
770
+18
🇩🇪 Teutons · Germany
929
-22
🇩🇪 Chinese · Germany
691
-19
Player eAPM Actions Feudal Castle Imperial Opening
19 1,119 12:52 22:22 30:50 ⛏ Fast Castle
14 810 11:47 16:43 27:39 ⛏ Fast Castle
11 671 10:52 24:28 43:27 ⛏ Fast Castle
7 428 15:48 27:07 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,480 23,411 19,525 1,820 79,236 100,589
27,905 21,725 16,985 2,805 69,420 79,626
23,685 21,970 14,860 5,250 65,765 86,297
7,560 7,770 4,165 940 20,435 24,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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