AoeStats
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Nomad

504003901Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 39m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1010
+11
🇺🇸 Ethiopians · United States
861
+16
🇹🇼 Japanese · Taiwan
897
-14
🇹🇼 Malians · Taiwan
875
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,365 13:08 18:19 — ⛏ Fish Boom FC
17 670 14:28 28:15 — ⚔ Fish Boom into Archers into Skirms
16 642 13:35 22:15 34:31 ⚔ Fish Boom into Scouts into Archers
13 513 15:57 22:31 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,115 8,090 4,165 2,000 25,370 28,160
8,395 7,315 3,625 1,600 20,935 22,819
6,980 6,865 2,640 850 17,335 18,018
7,220 5,800 550 1,600 15,170 15,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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