AoeStats
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Highland

503999018Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 48m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
853
+17
🇰🇷 Spanish · South Korea
844
+17
🇺🇸 Tatars · United States
878
-17
🇪🇸 Britons · Spain
868
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,123 12:29 17:29 34:17 ⛏ Fast Castle
18 873 15:29 22:30 31:01 ◆ Fire Galleys FC
15 738 10:22 18:28 34:38 ⛏ Fish Boom FC
13 617 10:06 23:42 36:13 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,980 12,161 16,655 2,900 53,696 60,629
15,795 18,549 11,575 2,280 48,199 56,156
15,950 15,588 10,015 3,600 45,153 53,654
12,605 12,285 7,265 2,420 34,575 41,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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