AoeStats
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Black Forest

503991079Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 52m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
848
+14
🇹🇷 Lithuanians · Türkiye
802
+16
🇫🇷 Japanese · France
883
-18
🇬🇧 Vietnamese · United Kingdom
739
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 872 12:52 22:51 38:10 ⛏ FC into Fish Boom
16 840 11:50 19:10 36:14 ⛏ Fast Castle
12 640 13:54 21:43 33:08 ⛏ Fast Castle
10 507 13:20 22:27 34:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,525 18,016 14,330 2,150 61,021 71,295
25,905 16,077 12,335 3,190 57,507 63,897
11,700 22,298 14,150 3,200 51,348 71,685
16,135 11,704 4,605 2,150 34,594 43,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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