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Black Forest

503527565Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 49m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
833
+16
🇦🇷 Turks · Argentina
810
+17
🇺🇸 Persians · United States
775
+18
🇨🇴 Celts · Colombia
851
-18
🇨🇴 Vikings · Colombia
824
-17
🇨🇴 Persians · Colombia
812
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,383 12:37 19:44 28:59 ⛏ Fast Castle
21 1,015 11:34 21:42 40:11 ⛏ Fast Castle
17 857 10:53 24:14 35:41 ⛏ Fast Castle
17 858 14:59 24:26 39:16 ⛏ Fast Castle
16 775 12:39 21:02 35:56 ⛏ Fast Castle
14 698 12:20 20:43 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,245 13,806 15,625 3,885 58,561 64,396
23,410 12,400 8,425 2,370 46,605 52,785
19,490 14,870 8,725 2,770 45,855 50,722
15,505 10,816 9,190 1,615 37,126 50,038
16,505 12,432 5,445 1,600 35,982 41,319
8,725 6,574 4,820 2,225 22,344 25,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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