AoeStats
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Four Lakes

503500785Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 69m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Wei · Portugal
855
+16
🇵🇹 Persians · Portugal
742
+21
🇺🇸 Cumans · United States
889
-20
🇺🇸 Japanese · United States
805
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 4,966 14:18 23:10 38:39 ⚔ Fish Boom into Scouts
20 1,404 11:49 21:29 30:55 ⛏ Fish Boom FC
17 1,155 13:45 25:27 37:58 ⚔ Fish Boom into Scouts
16 1,137 9:32 23:54 37:34 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
51,775 103,928 16,880 3,200 175,783 179,260
37,265 39,765 22,275 4,630 103,935 119,537
29,215 41,990 21,490 2,845 95,540 114,381
14,770 15,965 10,985 4,850 46,570 48,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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