AoeStats
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Black Forest

503291185Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 62m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
869
+16
🇺🇸 Ethiopians · United States
835
+18
🇺🇸 Celts · United States
889
-18
🇨🇴 Burgundians · Colombia
866
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,138 13:27 19:30 38:31 ⛏ Fast Castle
34 2,120 11:26 22:53 — ⛏ Fast Castle
20 1,242 12:31 16:26 37:49 ⛏ Fast Castle
14 863 13:19 21:29 46:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,250 20,461 12,850 3,550 68,111 79,862
14,225 23,473 17,140 2,415 57,253 69,980
24,260 9,205 14,030 4,585 52,080 53,300
12,175 14,609 8,540 3,085 38,409 38,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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