AoeStats
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Coastal Forest

503278315Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 42m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
947
+13
🇦🇷 Persians · Argentina
925
+14
🇺🇸 Tatars · United States
888
-14
🇺🇸 Georgians · United States
855
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,591 10:50 23:27 — ⚔ Scouts into Fish Boom
33 1,379 9:18 19:45 37:48 ⚔ Archer Rush
17 739 11:50 18:09 — ⛏ Fish Boom FC
12 492 11:40 17:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,835 11,096 3,100 100 30,131 38,069
10,600 10,610 5,690 1,750 28,650 32,020
9,060 6,404 3,010 1,205 19,679 24,170
7,190 5,455 645 950 14,240 15,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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