AoeStats
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QS Arena

503250914Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 60m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
905
+17
🇨🇴 Teutons · Colombia
888
+17
🇺🇸 Spanish · United States
873
+18
🇧🇷 Britons · Brazil
846
+19
🇦🇷 Hindustanis · Argentina
935
-19
🇬🇧 Jurchens · United Kingdom
927
-18
🇨🇱 Mongols · Chile
908
-17
🇨🇿 Italians · Czechia
897
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,567 8:26 16:21 37:18 ⛏ Fast Castle
23 1,398 6:01 15:16 35:11 ⛏ Fast Castle
21 1,281 9:46 18:19 32:49 ⛏ Fast Castle
21 1,275 9:49 16:08 28:28 ⛏ Fast Castle
20 1,198 7:45 14:28 28:48 ⛏ Fast Castle
17 1,001 11:14 22:06 30:54 ⚔ Skirmisher Rush
16 981 8:25 18:11 31:34 ⚔ FC into Skirms
14 865 7:51 17:08 32:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,645 31,595 18,710 3,050 82,000 100,996
30,105 22,910 13,040 5,025 71,080 73,855
24,365 30,385 12,080 3,100 69,930 76,077
31,000 14,575 19,650 3,480 68,705 76,494
26,560 25,480 12,625 2,900 67,565 88,996
19,680 26,335 17,230 4,255 67,500 89,833
27,950 18,160 10,520 2,350 58,980 71,734
14,465 13,105 9,450 3,615 40,635 48,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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