AoeStats
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Arena

508989325Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 37m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1319
+13
🇦🇷 Lithuanians · Argentina
1233
+15
🇦🇷 Khmer · Argentina
1262
-15
🇹🇼 Bohemians · Taiwan
1217
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,962 9:42 14:25 28:29 ⛏ Fast Castle
45 1,658 9:46 13:11 30:58 ⛏ Fast Castle
36 1,356 10:44 15:03 29:04 ⛏ Fast Castle
32 1,184 10:03 13:31 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,385 13,720 5,190 755 38,050 41,567
16,770 13,495 4,445 2,250 36,960 45,309
16,360 10,026 6,375 2,190 34,951 37,874
9,345 9,730 6,800 1,400 27,275 29,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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