AoeStats
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Lombardia

508215775Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 88m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1263
+14
🇹🇼 Persians · Taiwan
1246
+15
🇰🇬 Hindustanis · Kyrgyzstan
1233
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🇭🇷 Maya · Croatia
1168
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🇨🇳 Burgundians · China
1236
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🇦🇺 Sicilians · Australia
1218
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🇯🇵 Cumans · Japan
1213
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🇻🇳 Vietnamese · Vietnam
1212
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Player eAPM Actions Feudal Castle Imperial Opening
67 5,935 11:01 22:33 35:34 ⚔ Scout Rush
66 5,849 9:28 17:50 33:41 ⛏ Fast Castle
55 4,880 10:00 20:19 34:27 ⚔ Scout Rush
45 3,971 10:56 15:26 31:42 ⛏ Fast Castle
38 3,369 10:04 18:00 37:31 ⛏ Fast Castle
38 3,318 11:23 15:20 39:54 ⛏ Fast Castle
37 3,232 9:38 19:31 30:47 ⚔ Scout Rush
29 2,571 11:49 16:55 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,555 53,131 28,940 3,250 162,876 167,779
75,290 42,484 37,665 6,675 162,114 192,849
78,855 49,634 27,270 3,625 159,384 172,643
64,950 63,240 18,475 4,250 150,915 168,370
65,175 43,779 20,855 10,395 140,204 148,642
39,840 60,203 22,550 8,480 131,073 148,826
50,250 47,762 25,270 3,550 126,832 133,316
49,105 21,958 25,775 2,450 99,288 104,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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