AoeStats
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Black Forest

507585658Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 41m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1317
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1304
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1297
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,107 14:21 25:58 41:00 ⚔ Scouts into Archers
47 1,972 10:34 16:27 34:40 ⛏ Fish Boom FC
38 1,585 10:50 15:09 28:59 ⛏ Fish Boom FC
33 1,385 12:01 14:54 28:36 ⛏ Fish Boom FC
32 1,357 11:25 15:57 28:26 ⛏ Fish Boom FC
31 1,310 11:35 16:45 34:35 ⛏ Fast Castle
30 1,258 17:14 28:16 —
23 958 11:57 17:16 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,675 22,830 13,175 4,200 51,880 62,892
17,455 20,281 12,285 1,230 51,251 58,959
17,590 20,031 11,435 1,710 50,766 62,329
20,705 15,525 10,870 1,600 48,700 51,549
15,330 14,814 6,920 945 38,009 47,561
14,375 13,130 8,745 1,635 37,885 39,914
10,705 11,189 5,015 1,120 28,029 29,601
4,155 3,655 665 1,065 9,540 9,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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